Bitmap_RLE8.h
Go to the documentation of this file.00001 00013 #ifndef __Bitmap_RLE8_H__ 00014 #define __Bitmap_RLE8_H__ 00015 00016 // Includes 00017 #include "Bitmap.h" 00018 00019 // Forward declares 00020 class Image; 00021 class Bitmap_16bit; 00022 class Bitmap_16bitAlpha; 00023 class Asset; 00024 00025 // Bitmap_RLE8 00026 class Bitmap_RLE8:public Bitmap 00027 { 00028 public: 00029 Bitmap_RLE8(); 00030 Bitmap_RLE8(const Asset& asset); 00031 Bitmap_RLE8(const Image& image, bool dither = false); 00032 ~Bitmap_RLE8(); 00033 00034 virtual StringId GetType(); 00035 00036 virtual unsigned short* GetColorData(); 00037 00038 virtual unsigned char* GetAlphaData(); 00039 00040 virtual void Clear(); 00041 00042 virtual void Fill(int x1, int y1, int x2, int y2, unsigned short color, unsigned char alpha = 255 ); 00043 virtual void Fill(unsigned short color, unsigned char alpha = 255); 00044 00045 virtual int GetWidth(Transformation transformation = NoTransformation) const; 00046 virtual int GetHeight(Transformation transformation = NoTransformation) const; 00047 00048 virtual unsigned short GetPixelColor(int x, int y, Transformation transformation = NoTransformation) const; 00049 virtual unsigned char GetPixelAlpha(int x, int y, Transformation transformation = NoTransformation) const; 00050 00051 virtual void SetPixelColor(int x, int y, unsigned short color, Transformation transformation = NoTransformation); 00052 virtual void SetPixelAlpha(int x, int y, unsigned char alpha, Transformation transformation = NoTransformation); 00053 00054 virtual void BlendPixel(int x, int y, unsigned short color, unsigned char alpha, Transformation transformation = NoTransformation); 00055 00056 virtual void Blit(Bitmap& target, int x, int y, unsigned short modulate = 0xffff, unsigned char alpha = 255, Transformation transformation = NoTransformation) const; 00057 virtual void Blit(int x1, int y1, int x2, int y2, Bitmap& target, int x, int y, unsigned short modulate = 0xffff, unsigned char alpha = 255, Transformation transformation = NoTransformation) const; 00058 00059 virtual void Copy(Bitmap& target, int x, int y, unsigned short modulate = 0xffff, Transformation transformation = NoTransformation) const; 00060 virtual void Copy(int x1, int y1, int x2, int y2, Bitmap& target, int x, int y, unsigned short modulate = 0xffff, Transformation transformation = NoTransformation) const; 00061 00062 virtual void Save(Asset& asset) const; 00063 virtual void Load(const Asset& asset); 00064 00065 virtual void WriteToAsset(Asset* asset) const; 00066 virtual void ReadFromAsset(const Asset* asset); 00067 00068 00069 private: 00070 void BlitRLE(Bitmap_16bit* target,int x, int y, unsigned short modulate=0xffff, unsigned char alpha = 255) const; 00071 void BlitRLE(int x1, int y1, int x2, int y2, Bitmap_16bit* target,int x, int y, unsigned short modulate=0xffff, unsigned char alpha = 255) const; 00072 00073 void BlitRLE(Bitmap_16bitAlpha* target,int x, int y, unsigned short modulate) const; 00074 void BlitRLE(int x1, int y1, int x2, int y2, Bitmap_16bitAlpha* target,int x, int y, unsigned short modulate) const; 00075 00076 unsigned char RLEGetPixelAlpha(int x, int y) const; 00077 unsigned short RLEGetPixelColor(int x, int y) const; 00078 00079 int GetX1() const; 00080 int GetY1() const; 00081 int GetX2() const; 00082 int GetY2() const; 00083 00084 00085 private: 00086 friend class GenerateRLE8; 00087 friend class GenerateRLE8old; 00088 unsigned char usesMask_; 00089 unsigned short xOffset_; 00090 unsigned short yOffset_; 00091 unsigned short activeWidth_; // Width of sprite 00092 unsigned short activeHeight_; // Height of sprite 00093 unsigned short width_; // Width of sprite 00094 unsigned short height_; // Height of sprite 00095 unsigned int opaqueSize_; 00096 unsigned char* opaqueData_; 00097 unsigned int alphaSize_; 00098 unsigned char* alphaData_; 00099 unsigned char colorCount_; // Number of colors in palette 00100 unsigned short* palette_; // Maximum of 256 colors 00101 mutable unsigned short* modulatedPalette_; // palette used when doing modulated rendering 00102 mutable unsigned short* currentPalette_; // palette currently in use 00103 }; 00104 00105 00106 #endif /* __Bitmap_RLE8_H__ */
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