00001 //*** GameState.cpp *** 00002 00003 #include "GameState.h" 00004 #include "GameStateManager.h" 00005 00006 00007 00008 //*** Destructor *** 00009 00010 GameState::~GameState() 00011 { 00012 00013 } 00014 00015 00016 //*** SwitchState *** 00017 00018 void GameState::Update(float deltaTime) 00019 { 00020 00021 } 00022 00023 00024 //*** SwitchState *** 00025 00026 void GameState::SwitchState(StringId state, float transitionOutTime, float transitionInTime) 00027 { 00028 siGameStateManager->SwitchState(state,transitionOutTime,transitionInTime); 00029 } 00030