00001 //*** SpriteAction.cpp *** 00002 00003 #include "SpriteAction.h" 00004 00005 00006 //*** Constructor *** 00007 00008 SpriteAction::SpriteAction(): 00009 actionCompleted_(false) 00010 { 00011 } 00012 00013 00014 //*** ActionCompleted *** 00015 00016 void SpriteAction::ActionCompleted() 00017 { 00018 actionCompleted_=true; 00019 } 00020 00021 00022 //*** IsActionCompleted *** 00023 00024 bool SpriteAction::IsActionCompleted() const 00025 { 00026 return actionCompleted_; 00027 }