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Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ArchiveSimple system for accessing archive content
ArchiveDirectory
ArchiveFile
ArchiveGeneratorUtility class used to pack files together into an Archive file
ArchiveManager
Array< TYPE >Generic dynamic array
ArrayIterator< TYPE >Iterator for Array
Asset
AssetEnumerator
Audio
AudioFormat
AudioFormat_MOD
AudioFormat_OGG
AudioFormat_YM
Bitmap
Bitmap_16bitUncompressed 16-bit color buffer without alpha channel
Bitmap_16bitAlphaUncompressed 16-bit color buffer with alpha channel
Bitmap_16bitAlphaCropUncompressed 16-bit color buffer with alpha channel
Bitmap_AlphaUncompressed 8-bit alpha channel
Bitmap_RLE16
Bitmap_RLE8
BitmapStripCollection of Bitmaps (used for animation)
Blitter::BlitArgs
BlitterHelper class for bitmap blitting
BlitterRLE16
BlitterRLE8
Block
Font::Bounds
Button
ClientConnection
CommandLine
CoordinatePointComparator< index >
CopperRLE16
CopperRLE8
DebugFontDebug font rendering
DragAndDropSprite
DragAndDropTarget
DynamicBufferDynamic memory buffer
Filename
FileReadCallBack_Asset
FloydSteinbergDither
Font
FrameTime
GameHelper
GameState
GameStateManager
GenerateRLE16
GenerateRLE8
HashTable< HASHTABLEKEY, TYPE >Stores data in a hash table, indexed by any type of key
HashTableIterator< HASHTABLEKEY, TYPE >Iterator for HashTable
HashTableKeyAbstract base class for hash table keys
HashTableKey_IntHash table key implementation for integer keys
HashTableKey_PointerHash table key implementation for void* keys
HashTableKey_StringHash table key implementation for string keys
HashTableKey_StringIdHash table key implementation for string keys
HTTPFunctionality to request HTTP resources
HTTP_Resource
Image
ImageFormat
ImageFormat_GIF
ImageFormat_JPG
ImageFormat_PNG
ImageFormat_TGA
InputManager
MarkupTextBlock
MarkupTextManager
MedianCutPalettizer
MemoryPool< TYPE >MemoryPool for faster dynamic memory allocation
Music
MusicManager
Blitter::OpArgs
PalettizedImage
PathFinderGeneric A* implementation
PathFinderAgent
PathFinderCell
PlatformSingleton class for handling platform abstraction systems
Platform_3D
Platform_3D_IndexBuffer
Platform_3D_Texture
Platform_3D_VertexBuffer
Platform_FileSystemPlatform independent abstraction of the file system
Platform_FileSystem_DevicePlatform independent abstraction of a file system device
Platform_FileSystem_DirectoryPlatform independent abstraction of a file system directory
Platform_FileSystem_FilePlatform independent abstraction of the file system file
Platform_InputPlatform independent abstraction of input devices
Platform_Input_KeyboardDevicePlatform independent abstraction of a keyboard device
Platform_Input_MouseDevicePlatform independent abstraction of a mouse device
Platform_Network
Platform_Network_ClientPlatform independent abstraction of a Platform_Network_Client
Platform_Network_ServerPlatform independent abstraction of a Platform_Network
Platform_NULL_FileSystem
Platform_NULL_FileSystem_Directory
Platform_NULL_FileSystem_File
Platform_NULL_Input
Platform_NULL_Input_KeyboardDevice
Platform_NULL_Input_MouseDevice
Platform_NULL_OS
Platform_NULL_Screen
Platform_NULL_Sound
Platform_NULL_Sound_SoundStream
Platform_NULL_Time
Platform_OSPlatform independent abstraction of common OS functionality
Platform_ScreenPlatform independent abstraction of the display device
Platform_SoundPlatform independent abstraction of sound playback
Platform_Sound_SoundStreamPlatform independent abstraction of a soundstream
Platform_TimePlatform independent abstraction of time functions
Platform_Win32_3D
Platform_Win32_3D_D3D9
Platform_Win32_3D_D3D9_IndexBuffer
Platform_Win32_3D_D3D9_Texture
Platform_Win32_3D_D3D9_VertexBuffer
Platform_Win32_3D_IndexBuffer
Platform_Win32_3D_Technology
Platform_Win32_3D_Texture
Platform_Win32_3D_VertexBuffer
Platform_Win32_FileSystem
Platform_Win32_FileSystem_Device
Platform_Win32_FileSystem_Directory
Platform_Win32_FileSystem_File
Platform_Win32_Input
Platform_Win32_Input_KeyboardDevice
Platform_Win32_Input_MouseDevice
Platform_Win32_Network
Platform_Win32_Network_Client
Platform_Win32_Network_Server
Platform_Win32_OS
Platform_Win32_Screen
Platform_Win32_Screen_D3D9
Platform_Win32_Screen_DDraw
Platform_Win32_Screen_GDI
Platform_Win32_Screen_Technology
Platform_Win32_Sound
Platform_Win32_Sound_DSound
Platform_Win32_Sound_NoSound
Platform_Win32_Sound_SoundStream_DSound
Platform_Win32_Sound_SoundStream_NoSound
Platform_Win32_Sound_SoundStream_WMM
Platform_Win32_Sound_Technology
Platform_Win32_Sound_WMM
Platform_Win32_Time
PlatformEventListenerEvent receiver interface for Platform system
Point
PriorityQueue< TYPE >
PriorityQueueIterator< TYPE >Iterator for PriorityQueue
ArchiveGenerator::ProgressData
QuadBlitterHelper class for bitmap blitting
Random
Rectangle
RenderCall
Resource_BitmapStrip
Resource_Font
Resource_Sound
ResourceManager
RGBImage
RGBPalette
RGBTriple
Screen
ServerConnection
Singleton< TYPE >
Sound
SoundInstance
Sprite
SpriteAction
SpriteAction_AlphaFade
SpriteAction_AlphaPulse
SpriteAction_AlphaSine
SpriteAction_ButtonStateCrossFade
SpriteAction_ColorFade
SpriteAction_SineWave
SpriteAction_SmoothArrival
SpriteController
SpriteControllerManager
SpriteEventListener
SpriteManager
SpriteSystem
StaticBufferStatic memory buffer
StaticText
Blitter::StepArgs
StringIdLightweight type for storing strings for use as ID's
StringIdTable
Platform_Time::SystemTime
TextWindow
XMLAttributeListContains a list of xml attributes
XMLObjectBase class for all objects that needs access to xml data
XMLTextParserParses a text xml file
XMLVariantVariant data type_ for xml data
AudioFormat_YM::YmRegisters



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