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Button Member List

This is the complete list of members for Button, including all inherited members.

Button()Button
Button(SpriteManager *spriteManager)Button
GetAlpha() const Sprite [virtual]
GetBitmap() const Button [virtual]
GetBitmap(State state) const Button [virtual]
GetCel() const Sprite [virtual]
GetColor() const Sprite [virtual]
GetCrossFadeTime() const Button [virtual]
GetEventId() const Button [virtual]
GetEventUserData() const Button [virtual]
GetOriginX() const Sprite [virtual]
GetOriginY() const Sprite [virtual]
GetPriority() const Sprite [virtual]
GetSpriteManager() const Sprite [virtual]
GetState() const Button [virtual]
GetX() const Sprite [virtual]
GetY() const Sprite [virtual]
IsEnabled() const Button [virtual]
IsVisible() const Sprite [virtual]
OnMouseOver(int x, int y, bool button, StringId &eventId, void *&userData)Button [protected, virtual]
PickPixel(int x, int y) const Sprite [virtual]
Render(Bitmap &bitmap)Button [protected, virtual]
SetAlpha(unsigned char alpha)Sprite [virtual]
SetBitmap(State state, const Resource_BitmapStrip &bitmapStrip)Button [virtual]
Sprite::SetBitmap(const Resource_BitmapStrip &bitmapStrip)Sprite [virtual]
SetCel(float cel)Sprite [virtual]
SetColor(unsigned short color)Sprite [virtual]
SetCrossFadeTime(float time=0.0f)Button [virtual]
SetEnabled(bool enabled)Button [virtual]
SetEventId(StringId eventId)Button [virtual]
SetEventUserData(void *userData)Button [virtual]
SetOrigin(float x, float y)Sprite [virtual]
SetOriginX(float x)Sprite [virtual]
SetOriginY(float y)Sprite [virtual]
SetPosition(float x, float y)Sprite [virtual]
SetPriority(float priority)Sprite [virtual]
SetSpriteManager(SpriteManager *spriteManager)Sprite [virtual]
SetState(State state)Button [virtual]
SetStateCrossFadeAlpha(unsigned char fromAlpha, unsigned char toAlpha)Button [protected, virtual]
SetVisible(bool visible)Sprite [virtual]
SetX(float x)Sprite [virtual]
SetY(float y)Sprite [virtual]
Sprite()Sprite
Sprite(SpriteManager *spriteManager)Sprite
SpriteAction_ButtonStateCrossFade classButton [friend]
SpriteManager classSprite [friend]
State enum nameButton
State_Disabled enum valueButton
State_Highlighted enum valueButton
State_Normal enum valueButton
State_Pressed enum valueButton
States_Count enum valueButton
~Button()Button [virtual]
~Sprite()Sprite [virtual]



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