GameState Class Reference
[Core]
Public Member Functions | |
| virtual | ~GameState () |
| virtual void | Update (float deltaTime) |
| void | SwitchState (StringId state, float transitionOutTime=0, float transitionInTime=0) |
Detailed Description
Definition at line 20 of file GameState.h.
Constructor & Destructor Documentation
| GameState::~GameState | ( | ) | [virtual] |
Definition at line 10 of file GameState.cpp.
Member Function Documentation
| void GameState::Update | ( | float | deltaTime | ) | [virtual] |
Definition at line 18 of file GameState.cpp.
| void GameState::SwitchState | ( | StringId | state, | |
| float | transitionOutTime = 0, |
|||
| float | transitionInTime = 0 | |||
| ) |
Definition at line 26 of file GameState.cpp.
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