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Platform_3D Member List

This is the complete list of members for Platform_3D, including all inherited members.

BeginScene(unsigned int color, float z, unsigned int stencil)=0Platform_3D [pure virtual]
CreateIndexBuffer(int indexCount, bool dynamic)=0Platform_3D [pure virtual]
CreateTexture(const Asset &asset)=0Platform_3D [pure virtual]
CreateTexture(const Image &image)=0Platform_3D [pure virtual]
CreateVertexBuffer(int vertexFormat, int vertexCount, bool dynamic)=0Platform_3D [pure virtual]
DisableLight(int lightIndex)=0Platform_3D [pure virtual]
EnableDirectionalLight(int lightIndex, float colorR, float colorG, float colorB, float directionX, float directionY, float directionZ)=0Platform_3D [pure virtual]
EnableLighting(bool enabled)=0Platform_3D [pure virtual]
EnableZRead(bool enabled)=0Platform_3D [pure virtual]
EnableZWrite(bool enabled)=0Platform_3D [pure virtual]
EndScene()=0Platform_3D [pure virtual]
GetFullscreen()=0Platform_3D [pure virtual]
GetHeight()=0Platform_3D [pure virtual]
GetLightCount()=0Platform_3D [pure virtual]
GetWidth()=0Platform_3D [pure virtual]
Render(int startVertex, int vertexCount, int startIndex, int indexCount)=0Platform_3D [pure virtual]
Render(int startVertex, int vertexCount)=0Platform_3D [pure virtual]
SetAmbientLight(unsigned int color)=0Platform_3D [pure virtual]
SetFullscreen(bool fullscreen)=0Platform_3D [pure virtual]
SetProjectionMatrix(const float projectionMatrix[16])=0Platform_3D [pure virtual]
SetSize(int width, int height)=0Platform_3D [pure virtual]
SetViewMatrix(const float viewMatrix[16])=0Platform_3D [pure virtual]
SetWorldMatrix(const float worldMatrix[16])=0Platform_3D [pure virtual]
~Platform_3D()Platform_3D [virtual]



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