Platform_Win32_Screen_D3D9 Class Reference
Inheritance diagram for Platform_Win32_Screen_D3D9:

Public Member Functions | |
| Platform_Win32_Screen_D3D9 (struct HWND__ *windowHandle, bool fullscreen, int screenWidth, int screenHeight, bool interpolationMode) | |
| virtual | ~Platform_Win32_Screen_D3D9 () |
| virtual bool | Setup () |
| virtual bool | Present (unsigned short *bitmapData, int bitmapWidth, int bitmapHeight, unsigned short modulate, unsigned short backgroundColor) |
| virtual void | SetInterpolationMode (bool enabled) |
| virtual void | TransformCursorCoordinates (float &x, float &y) |
Detailed Description
Definition at line 23 of file Platform_Win32_Screen_D3D9.h.
Constructor & Destructor Documentation
| Platform_Win32_Screen_D3D9::Platform_Win32_Screen_D3D9 | ( | struct HWND__ * | windowHandle, | |
| bool | fullscreen, | |||
| int | screenWidth, | |||
| int | screenHeight, | |||
| bool | interpolationMode | |||
| ) |
Definition at line 14 of file Platform_Win32_Screen_D3D9.cpp.
| Platform_Win32_Screen_D3D9::~Platform_Win32_Screen_D3D9 | ( | ) | [virtual] |
Definition at line 140 of file Platform_Win32_Screen_D3D9.cpp.
Member Function Documentation
| bool Platform_Win32_Screen_D3D9::Setup | ( | ) | [virtual] |
Implements Platform_Win32_Screen_Technology.
Definition at line 39 of file Platform_Win32_Screen_D3D9.cpp.
| bool Platform_Win32_Screen_D3D9::Present | ( | unsigned short * | bitmapData, | |
| int | bitmapWidth, | |||
| int | bitmapHeight, | |||
| unsigned short | modulate, | |||
| unsigned short | backgroundColor | |||
| ) | [virtual] |
Implements Platform_Win32_Screen_Technology.
Definition at line 183 of file Platform_Win32_Screen_D3D9.cpp.
| void Platform_Win32_Screen_D3D9::SetInterpolationMode | ( | bool | enabled | ) | [virtual] |
Implements Platform_Win32_Screen_Technology.
Definition at line 476 of file Platform_Win32_Screen_D3D9.cpp.
| void Platform_Win32_Screen_D3D9::TransformCursorCoordinates | ( | float & | x, | |
| float & | y | |||
| ) | [virtual] |
Implements Platform_Win32_Screen_Technology.
Definition at line 566 of file Platform_Win32_Screen_D3D9.cpp.
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