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File List
Here is a list of all files with brief descriptions:
Archive.cpp
[code]
Archive.h
[code]
ArchiveDirectory.cpp
[code]
ArchiveDirectory.h
[code]
ArchiveFile.cpp
[code]
ArchiveFile.h
[code]
ArchiveGenerator.cpp
[code]
ArchiveGenerator.h
[code]
ArchiveManager.cpp
[code]
ArchiveManager.h
[code]
Array.h
[code]
Array.inl
[code]
ArrayIterator.h
[code]
ArrayIterator.inl
[code]
Asset.cpp
[code]
Asset.h
[code]
AssetEnumerator.cpp
[code]
AssetEnumerator.h
[code]
Audio.cpp
[code]
Audio.h
[code]
AudioFormat.cpp
[code]
AudioFormat.h
[code]
AudioFormat_MOD.cpp
[code]
AudioFormat_MOD.h
[code]
AudioFormat_OGG.cpp
[code]
AudioFormat_OGG.h
[code]
AudioFormat_YM.cpp
[code]
AudioFormat_YM.h
[code]
Bitmap.cpp
[code]
Bitmap.h
[code]
Bitmap_16bit.cpp
[code]
Bitmap_16bit.h
[code]
Bitmap_16bitAlpha.cpp
[code]
Bitmap_16bitAlpha.h
[code]
Bitmap_16bitAlphaCrop.cpp
[code]
Bitmap_16bitAlphaCrop.h
[code]
Bitmap_Alpha.cpp
[code]
Bitmap_Alpha.h
[code]
Bitmap_RLE16.cpp
[code]
Bitmap_RLE16.h
[code]
Bitmap_RLE8.cpp
[code]
Bitmap_RLE8.h
[code]
BitmapStrip.cpp
[code]
BitmapStrip.h
[code]
Blitter.h
[code]
Blitter.inl
[code]
BlitterRLE16.cpp
[code]
BlitterRLE16.h
[code]
BlitterRLE8.h
[code]
BlitterRLE8.inl
[code]
Button.cpp
[code]
Button.h
[code]
ClientConnection.cpp
[code]
ClientConnection.h
[code]
ColorHelper.h
[code]
CommandLine.cpp
[code]
CommandLine.h
[code]
CopperRLE16.cpp
[code]
CopperRLE16.h
[code]
CopperRLE8.cpp
[code]
CopperRLE8.h
[code]
Debug.h
[code]
Useful debug functions
DebugFont.cpp
[code]
DebugFont.h
[code]
Documentation.h
[code]
DragAndDropSprite.cpp
[code]
DragAndDropSprite.h
[code]
DragAndDropTarget.cpp
[code]
DragAndDropTarget.h
[code]
DynamicBuffer.cpp
[code]
DynamicBuffer.h
[code]
Filename.cpp
[code]
Filename.h
[code]
FloydSteinbergDither.cpp
[code]
FloydSteinbergDither.h
[code]
Font.cpp
[code]
Font.h
[code]
FrameTime.cpp
[code]
FrameTime.h
[code]
GameHelper.cpp
[code]
GameHelper.h
[code]
GameState.cpp
[code]
GameState.h
[code]
GameStateManager.cpp
[code]
GameStateManager.h
[code]
GenerateRLE16.cpp
[code]
GenerateRLE16.h
[code]
GenerateRLE8.cpp
[code]
GenerateRLE8.h
[code]
HashTable.h
[code]
HashTable.inl
[code]
HashTableIterator.h
[code]
HashTableIterator.inl
[code]
HashTableKey.h
[code]
HashTableKey_Int.cpp
[code]
HashTableKey_Int.h
[code]
HashTableKey_Pointer.cpp
[code]
HashTableKey_Pointer.h
[code]
HashTableKey_String.cpp
[code]
HashTableKey_String.h
[code]
HashTableKey_StringId.cpp
[code]
HashTableKey_StringId.h
[code]
HTTP.cpp
[code]
HTTP.h
[code]
HTTP_Resource.cpp
[code]
HTTP_Resource.h
[code]
Image.cpp
[code]
Image.h
[code]
ImageFormat.cpp
[code]
ImageFormat.h
[code]
ImageFormat_GIF.cpp
[code]
ImageFormat_GIF.h
[code]
ImageFormat_JPG.cpp
[code]
ImageFormat_JPG.h
[code]
ImageFormat_PNG.cpp
[code]
ImageFormat_PNG.h
[code]
ImageFormat_TGA.cpp
[code]
ImageFormat_TGA.h
[code]
InputManager.cpp
[code]
InputManager.h
[code]
KeyCodes.h
[code]
MarkupTextBlock.cpp
[code]
MarkupTextBlock.h
[code]
MarkupTextManager.cpp
[code]
MarkupTextManager.h
[code]
MedianCutPalettizer.cpp
[code]
MedianCutPalettizer.h
[code]
MemoryPool.h
[code]
MemoryPool.inl
[code]
Music.cpp
[code]
Music.h
[code]
MusicManager.cpp
[code]
MusicManager.h
[code]
PathFinder.cpp
[code]
PathFinder.h
[code]
PathFinderAgent.h
[code]
PathFinderCell.h
[code]
Pixie.h
[code]
Platform.cpp
[code]
Platform.h
[code]
Platform_3D.h
[code]
Platform_3D_IndexBuffer.h
[code]
Platform_3D_Texture.h
[code]
Platform_3D_VertexBuffer.h
[code]
Platform_FileSystem.h
[code]
Platform_FileSystem_Device.h
[code]
Platform_FileSystem_Directory.h
[code]
Platform_FileSystem_File.h
[code]
Platform_Input.h
[code]
Platform_Input_KeyboardDevice.h
[code]
Platform_Input_MouseDevice.h
[code]
Platform_Network.h
[code]
Platform_Network_Client.h
[code]
Platform_Network_Server.h
[code]
Platform_NULL.cpp
[code]
Platform_NULL_FileSystem.cpp
[code]
Platform_NULL_FileSystem.h
[code]
Platform_NULL_FileSystem_Directory.cpp
[code]
Platform_NULL_FileSystem_Directory.h
[code]
Platform_NULL_FileSystem_File.cpp
[code]
Platform_NULL_FileSystem_File.h
[code]
Platform_NULL_Input.cpp
[code]
Platform_NULL_Input.h
[code]
Platform_NULL_Input_KeyboardDevice.cpp
[code]
Platform_NULL_Input_KeyboardDevice.h
[code]
Platform_NULL_Input_MouseDevice.cpp
[code]
Platform_NULL_Input_MouseDevice.h
[code]
Platform_NULL_OS.cpp
[code]
Platform_NULL_OS.h
[code]
Platform_NULL_Screen.cpp
[code]
Platform_NULL_Screen.h
[code]
Platform_NULL_Sound.cpp
[code]
Platform_NULL_Sound.h
[code]
Platform_NULL_Sound_SoundStream.cpp
[code]
Platform_NULL_Sound_SoundStream.h
[code]
Platform_NULL_Time.cpp
[code]
Platform_NULL_Time.h
[code]
Platform_OS.h
[code]
Platform_Screen.h
[code]
Platform_Sound.h
[code]
Platform_Sound_SoundStream.h
[code]
Platform_Time.h
[code]
Platform_Win32.cpp
[code]
Platform_Win32_3D.cpp
[code]
Platform_Win32_3D.h
[code]
Platform_Win32_3D_D3D9.cpp
[code]
Platform_Win32_3D_D3D9.h
[code]
Platform_Win32_3D_D3D9_IndexBuffer.cpp
[code]
Platform_Win32_3D_D3D9_IndexBuffer.h
[code]
Platform_Win32_3D_D3D9_Texture.cpp
[code]
Platform_Win32_3D_D3D9_Texture.h
[code]
Platform_Win32_3D_D3D9_VertexBuffer.cpp
[code]
Platform_Win32_3D_D3D9_VertexBuffer.h
[code]
Platform_Win32_3D_IndexBuffer.cpp
[code]
Platform_Win32_3D_IndexBuffer.h
[code]
Platform_Win32_3D_Technology.h
[code]
Platform_Win32_3D_Texture.cpp
[code]
Platform_Win32_3D_Texture.h
[code]
Platform_Win32_3D_VertexBuffer.cpp
[code]
Platform_Win32_3D_VertexBuffer.h
[code]
Platform_Win32_FileSystem.cpp
[code]
Platform_Win32_FileSystem.h
[code]
Platform_Win32_FileSystem_Device.cpp
[code]
Platform_Win32_FileSystem_Device.h
[code]
Platform_Win32_FileSystem_Directory.cpp
[code]
Platform_Win32_FileSystem_Directory.h
[code]
Platform_Win32_FileSystem_File.cpp
[code]
Platform_Win32_FileSystem_File.h
[code]
Platform_Win32_Input.cpp
[code]
Platform_Win32_Input.h
[code]
Platform_Win32_Input_KeyboardDevice.cpp
[code]
Platform_Win32_Input_KeyboardDevice.h
[code]
Platform_Win32_Input_MouseDevice.cpp
[code]
Platform_Win32_Input_MouseDevice.h
[code]
Platform_Win32_Network.cpp
[code]
Platform_Win32_Network.h
[code]
Platform_Win32_Network_Client.cpp
[code]
Platform_Win32_Network_Client.h
[code]
Platform_Win32_Network_Server.cpp
[code]
Platform_Win32_Network_Server.h
[code]
Platform_Win32_OS.cpp
[code]
Platform_Win32_OS.h
[code]
Platform_Win32_Screen.cpp
[code]
Platform_Win32_Screen.h
[code]
Platform_Win32_Screen_D3D9.cpp
[code]
Platform_Win32_Screen_D3D9.h
[code]
Platform_Win32_Screen_DDraw.cpp
[code]
Platform_Win32_Screen_DDraw.h
[code]
Platform_Win32_Screen_GDI.cpp
[code]
Platform_Win32_Screen_GDI.h
[code]
Platform_Win32_Screen_Technology.h
[code]
Platform_Win32_Sound.cpp
[code]
Platform_Win32_Sound.h
[code]
Platform_Win32_Sound_DSound.cpp
[code]
Platform_Win32_Sound_DSound.h
[code]
Platform_Win32_Sound_NoSound.cpp
[code]
Platform_Win32_Sound_NoSound.h
[code]
Platform_Win32_Sound_SoundStream_DSound.cpp
[code]
Platform_Win32_Sound_SoundStream_DSound.h
[code]
Platform_Win32_Sound_SoundStream_NoSound.cpp
[code]
Platform_Win32_Sound_SoundStream_NoSound.h
[code]
Platform_Win32_Sound_SoundStream_WMM.cpp
[code]
Platform_Win32_Sound_SoundStream_WMM.h
[code]
Platform_Win32_Sound_Technology.h
[code]
Platform_Win32_Sound_WMM.cpp
[code]
Platform_Win32_Sound_WMM.h
[code]
Platform_Win32_Time.cpp
[code]
Platform_Win32_Time.h
[code]
PlatformEventListener.h
[code]
PlatformHelper.cpp
[code]
PlatformHelper.h
[code]
PriorityQueue.h
[code]
PriorityQueue.inl
[code]
PriorityQueueIterator.h
[code]
PriorityQueueIterator.inl
[code]
QuadBlitter.cpp
[code]
QuadBlitter.h
[code]
QuadBlitter_scanning.inl
[code]
Random.cpp
[code]
Random.h
[code]
Rectangle.cpp
[code]
Rectangle.h
[code]
RenderCall.cpp
[code]
RenderCall.h
[code]
Resource_BitmapStrip.cpp
[code]
Resource_BitmapStrip.h
[code]
Resource_Font.cpp
[code]
Resource_Font.h
[code]
Resource_Sound.cpp
[code]
Resource_Sound.h
[code]
ResourceManager.cpp
[code]
ResourceManager.h
[code]
Screen.cpp
[code]
Screen.h
[code]
ServerConnection.cpp
[code]
ServerConnection.h
[code]
Singleton.h
[code]
Singleton.inl
[code]
Sound.cpp
[code]
Sound.h
[code]
SoundInstance.cpp
[code]
SoundInstance.h
[code]
Sprite.cpp
[code]
Sprite.h
[code]
SpriteAction.cpp
[code]
SpriteAction.h
[code]
SpriteAction_AlphaFade.cpp
[code]
SpriteAction_AlphaFade.h
[code]
SpriteAction_AlphaPulse.cpp
[code]
SpriteAction_AlphaPulse.h
[code]
SpriteAction_AlphaSine.cpp
[code]
SpriteAction_AlphaSine.h
[code]
SpriteAction_ButtonStateCrossFade.cpp
[code]
SpriteAction_ButtonStateCrossFade.h
[code]
SpriteAction_ColorFade.cpp
[code]
SpriteAction_ColorFade.h
[code]
SpriteAction_SineWave.cpp
[code]
SpriteAction_SineWave.h
[code]
SpriteAction_SmoothArrival.cpp
[code]
SpriteAction_SmoothArrival.h
[code]
SpriteController.cpp
[code]
SpriteController.h
[code]
SpriteControllerManager.cpp
[code]
SpriteControllerManager.h
[code]
SpriteEventListener.cpp
[code]
SpriteEventListener.h
[code]
SpriteManager.cpp
[code]
SpriteManager.h
[code]
SpriteSystem.cpp
[code]
SpriteSystem.h
[code]
StandardLibrary.cpp
[code]
StandardLibrary.h
[code]
Standard library functionality
StaticBuffer.cpp
[code]
StaticBuffer.h
[code]
StaticText.cpp
[code]
StaticText.h
[code]
StringId.cpp
[code]
StringId.h
[code]
StringIdTable.cpp
[code]
StringIdTable.h
[code]
TextWindow.cpp
[code]
TextWindow.h
[code]
XMLAttributeList.cpp
[code]
XMLAttributeList.h
[code]
XMLObject.cpp
[code]
XMLObject.h
[code]
XMLTextParser.cpp
[code]
XMLTextParser.h
[code]
XMLVariant.h
[code]
Pixie University and the Pixie Game Engine is created and managed by
Mattias Gustavsson
.
Reproduction/republishing of any material on this site without permission is strictly prohibited.