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File List

Here is a list of all files with brief descriptions:
Archive.cpp [code]
Archive.h [code]
ArchiveDirectory.cpp [code]
ArchiveDirectory.h [code]
ArchiveFile.cpp [code]
ArchiveFile.h [code]
ArchiveGenerator.cpp [code]
ArchiveGenerator.h [code]
ArchiveManager.cpp [code]
ArchiveManager.h [code]
Array.h [code]
Array.inl [code]
ArrayIterator.h [code]
ArrayIterator.inl [code]
Asset.cpp [code]
Asset.h [code]
AssetEnumerator.cpp [code]
AssetEnumerator.h [code]
Audio.cpp [code]
Audio.h [code]
AudioFormat.cpp [code]
AudioFormat.h [code]
AudioFormat_MOD.cpp [code]
AudioFormat_MOD.h [code]
AudioFormat_OGG.cpp [code]
AudioFormat_OGG.h [code]
AudioFormat_YM.cpp [code]
AudioFormat_YM.h [code]
Bitmap.cpp [code]
Bitmap.h [code]
Bitmap_16bit.cpp [code]
Bitmap_16bit.h [code]
Bitmap_16bitAlpha.cpp [code]
Bitmap_16bitAlpha.h [code]
Bitmap_16bitAlphaCrop.cpp [code]
Bitmap_16bitAlphaCrop.h [code]
Bitmap_Alpha.cpp [code]
Bitmap_Alpha.h [code]
Bitmap_RLE16.cpp [code]
Bitmap_RLE16.h [code]
Bitmap_RLE8.cpp [code]
Bitmap_RLE8.h [code]
BitmapStrip.cpp [code]
BitmapStrip.h [code]
Blitter.h [code]
Blitter.inl [code]
BlitterRLE16.cpp [code]
BlitterRLE16.h [code]
BlitterRLE8.h [code]
BlitterRLE8.inl [code]
Button.cpp [code]
Button.h [code]
ClientConnection.cpp [code]
ClientConnection.h [code]
ColorHelper.h [code]
CommandLine.cpp [code]
CommandLine.h [code]
CopperRLE16.cpp [code]
CopperRLE16.h [code]
CopperRLE8.cpp [code]
CopperRLE8.h [code]
Debug.h [code]Useful debug functions
DebugFont.cpp [code]
DebugFont.h [code]
Documentation.h [code]
DragAndDropSprite.cpp [code]
DragAndDropSprite.h [code]
DragAndDropTarget.cpp [code]
DragAndDropTarget.h [code]
DynamicBuffer.cpp [code]
DynamicBuffer.h [code]
Filename.cpp [code]
Filename.h [code]
FloydSteinbergDither.cpp [code]
FloydSteinbergDither.h [code]
Font.cpp [code]
Font.h [code]
FrameTime.cpp [code]
FrameTime.h [code]
GameHelper.cpp [code]
GameHelper.h [code]
GameState.cpp [code]
GameState.h [code]
GameStateManager.cpp [code]
GameStateManager.h [code]
GenerateRLE16.cpp [code]
GenerateRLE16.h [code]
GenerateRLE8.cpp [code]
GenerateRLE8.h [code]
HashTable.h [code]
HashTable.inl [code]
HashTableIterator.h [code]
HashTableIterator.inl [code]
HashTableKey.h [code]
HashTableKey_Int.cpp [code]
HashTableKey_Int.h [code]
HashTableKey_Pointer.cpp [code]
HashTableKey_Pointer.h [code]
HashTableKey_String.cpp [code]
HashTableKey_String.h [code]
HashTableKey_StringId.cpp [code]
HashTableKey_StringId.h [code]
HTTP.cpp [code]
HTTP.h [code]
HTTP_Resource.cpp [code]
HTTP_Resource.h [code]
Image.cpp [code]
Image.h [code]
ImageFormat.cpp [code]
ImageFormat.h [code]
ImageFormat_GIF.cpp [code]
ImageFormat_GIF.h [code]
ImageFormat_JPG.cpp [code]
ImageFormat_JPG.h [code]
ImageFormat_PNG.cpp [code]
ImageFormat_PNG.h [code]
ImageFormat_TGA.cpp [code]
ImageFormat_TGA.h [code]
InputManager.cpp [code]
InputManager.h [code]
KeyCodes.h [code]
MarkupTextBlock.cpp [code]
MarkupTextBlock.h [code]
MarkupTextManager.cpp [code]
MarkupTextManager.h [code]
MedianCutPalettizer.cpp [code]
MedianCutPalettizer.h [code]
MemoryPool.h [code]
MemoryPool.inl [code]
Music.cpp [code]
Music.h [code]
MusicManager.cpp [code]
MusicManager.h [code]
PathFinder.cpp [code]
PathFinder.h [code]
PathFinderAgent.h [code]
PathFinderCell.h [code]
Pixie.h [code]
Platform.cpp [code]
Platform.h [code]
Platform_3D.h [code]
Platform_3D_IndexBuffer.h [code]
Platform_3D_Texture.h [code]
Platform_3D_VertexBuffer.h [code]
Platform_FileSystem.h [code]
Platform_FileSystem_Device.h [code]
Platform_FileSystem_Directory.h [code]
Platform_FileSystem_File.h [code]
Platform_Input.h [code]
Platform_Input_KeyboardDevice.h [code]
Platform_Input_MouseDevice.h [code]
Platform_Network.h [code]
Platform_Network_Client.h [code]
Platform_Network_Server.h [code]
Platform_NULL.cpp [code]
Platform_NULL_FileSystem.cpp [code]
Platform_NULL_FileSystem.h [code]
Platform_NULL_FileSystem_Directory.cpp [code]
Platform_NULL_FileSystem_Directory.h [code]
Platform_NULL_FileSystem_File.cpp [code]
Platform_NULL_FileSystem_File.h [code]
Platform_NULL_Input.cpp [code]
Platform_NULL_Input.h [code]
Platform_NULL_Input_KeyboardDevice.cpp [code]
Platform_NULL_Input_KeyboardDevice.h [code]
Platform_NULL_Input_MouseDevice.cpp [code]
Platform_NULL_Input_MouseDevice.h [code]
Platform_NULL_OS.cpp [code]
Platform_NULL_OS.h [code]
Platform_NULL_Screen.cpp [code]
Platform_NULL_Screen.h [code]
Platform_NULL_Sound.cpp [code]
Platform_NULL_Sound.h [code]
Platform_NULL_Sound_SoundStream.cpp [code]
Platform_NULL_Sound_SoundStream.h [code]
Platform_NULL_Time.cpp [code]
Platform_NULL_Time.h [code]
Platform_OS.h [code]
Platform_Screen.h [code]
Platform_Sound.h [code]
Platform_Sound_SoundStream.h [code]
Platform_Time.h [code]
Platform_Win32.cpp [code]
Platform_Win32_3D.cpp [code]
Platform_Win32_3D.h [code]
Platform_Win32_3D_D3D9.cpp [code]
Platform_Win32_3D_D3D9.h [code]
Platform_Win32_3D_D3D9_IndexBuffer.cpp [code]
Platform_Win32_3D_D3D9_IndexBuffer.h [code]
Platform_Win32_3D_D3D9_Texture.cpp [code]
Platform_Win32_3D_D3D9_Texture.h [code]
Platform_Win32_3D_D3D9_VertexBuffer.cpp [code]
Platform_Win32_3D_D3D9_VertexBuffer.h [code]
Platform_Win32_3D_IndexBuffer.cpp [code]
Platform_Win32_3D_IndexBuffer.h [code]
Platform_Win32_3D_Technology.h [code]
Platform_Win32_3D_Texture.cpp [code]
Platform_Win32_3D_Texture.h [code]
Platform_Win32_3D_VertexBuffer.cpp [code]
Platform_Win32_3D_VertexBuffer.h [code]
Platform_Win32_FileSystem.cpp [code]
Platform_Win32_FileSystem.h [code]
Platform_Win32_FileSystem_Device.cpp [code]
Platform_Win32_FileSystem_Device.h [code]
Platform_Win32_FileSystem_Directory.cpp [code]
Platform_Win32_FileSystem_Directory.h [code]
Platform_Win32_FileSystem_File.cpp [code]
Platform_Win32_FileSystem_File.h [code]
Platform_Win32_Input.cpp [code]
Platform_Win32_Input.h [code]
Platform_Win32_Input_KeyboardDevice.cpp [code]
Platform_Win32_Input_KeyboardDevice.h [code]
Platform_Win32_Input_MouseDevice.cpp [code]
Platform_Win32_Input_MouseDevice.h [code]
Platform_Win32_Network.cpp [code]
Platform_Win32_Network.h [code]
Platform_Win32_Network_Client.cpp [code]
Platform_Win32_Network_Client.h [code]
Platform_Win32_Network_Server.cpp [code]
Platform_Win32_Network_Server.h [code]
Platform_Win32_OS.cpp [code]
Platform_Win32_OS.h [code]
Platform_Win32_Screen.cpp [code]
Platform_Win32_Screen.h [code]
Platform_Win32_Screen_D3D9.cpp [code]
Platform_Win32_Screen_D3D9.h [code]
Platform_Win32_Screen_DDraw.cpp [code]
Platform_Win32_Screen_DDraw.h [code]
Platform_Win32_Screen_GDI.cpp [code]
Platform_Win32_Screen_GDI.h [code]
Platform_Win32_Screen_Technology.h [code]
Platform_Win32_Sound.cpp [code]
Platform_Win32_Sound.h [code]
Platform_Win32_Sound_DSound.cpp [code]
Platform_Win32_Sound_DSound.h [code]
Platform_Win32_Sound_NoSound.cpp [code]
Platform_Win32_Sound_NoSound.h [code]
Platform_Win32_Sound_SoundStream_DSound.cpp [code]
Platform_Win32_Sound_SoundStream_DSound.h [code]
Platform_Win32_Sound_SoundStream_NoSound.cpp [code]
Platform_Win32_Sound_SoundStream_NoSound.h [code]
Platform_Win32_Sound_SoundStream_WMM.cpp [code]
Platform_Win32_Sound_SoundStream_WMM.h [code]
Platform_Win32_Sound_Technology.h [code]
Platform_Win32_Sound_WMM.cpp [code]
Platform_Win32_Sound_WMM.h [code]
Platform_Win32_Time.cpp [code]
Platform_Win32_Time.h [code]
PlatformEventListener.h [code]
PlatformHelper.cpp [code]
PlatformHelper.h [code]
PriorityQueue.h [code]
PriorityQueue.inl [code]
PriorityQueueIterator.h [code]
PriorityQueueIterator.inl [code]
QuadBlitter.cpp [code]
QuadBlitter.h [code]
QuadBlitter_scanning.inl [code]
Random.cpp [code]
Random.h [code]
Rectangle.cpp [code]
Rectangle.h [code]
RenderCall.cpp [code]
RenderCall.h [code]
Resource_BitmapStrip.cpp [code]
Resource_BitmapStrip.h [code]
Resource_Font.cpp [code]
Resource_Font.h [code]
Resource_Sound.cpp [code]
Resource_Sound.h [code]
ResourceManager.cpp [code]
ResourceManager.h [code]
Screen.cpp [code]
Screen.h [code]
ServerConnection.cpp [code]
ServerConnection.h [code]
Singleton.h [code]
Singleton.inl [code]
Sound.cpp [code]
Sound.h [code]
SoundInstance.cpp [code]
SoundInstance.h [code]
Sprite.cpp [code]
Sprite.h [code]
SpriteAction.cpp [code]
SpriteAction.h [code]
SpriteAction_AlphaFade.cpp [code]
SpriteAction_AlphaFade.h [code]
SpriteAction_AlphaPulse.cpp [code]
SpriteAction_AlphaPulse.h [code]
SpriteAction_AlphaSine.cpp [code]
SpriteAction_AlphaSine.h [code]
SpriteAction_ButtonStateCrossFade.cpp [code]
SpriteAction_ButtonStateCrossFade.h [code]
SpriteAction_ColorFade.cpp [code]
SpriteAction_ColorFade.h [code]
SpriteAction_SineWave.cpp [code]
SpriteAction_SineWave.h [code]
SpriteAction_SmoothArrival.cpp [code]
SpriteAction_SmoothArrival.h [code]
SpriteController.cpp [code]
SpriteController.h [code]
SpriteControllerManager.cpp [code]
SpriteControllerManager.h [code]
SpriteEventListener.cpp [code]
SpriteEventListener.h [code]
SpriteManager.cpp [code]
SpriteManager.h [code]
SpriteSystem.cpp [code]
SpriteSystem.h [code]
StandardLibrary.cpp [code]
StandardLibrary.h [code]Standard library functionality
StaticBuffer.cpp [code]
StaticBuffer.h [code]
StaticText.cpp [code]
StaticText.h [code]
StringId.cpp [code]
StringId.h [code]
StringIdTable.cpp [code]
StringIdTable.h [code]
TextWindow.cpp [code]
TextWindow.h [code]
XMLAttributeList.cpp [code]
XMLAttributeList.h [code]
XMLObject.cpp [code]
XMLObject.h [code]
XMLTextParser.cpp [code]
XMLTextParser.h [code]
XMLVariant.h [code]



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